Combat Rules
For the most part, combat is pretty simple. We only ask that you use common sense. Dodge only when it's justified, you can't jump 30 feet in the air. Things like that. Nothing too complicated. Person A attacks, Person B does something about it, if he cant, he takes the hit. Then either Person B is done, tries to get out of the situation, or counter attacks.
Stats
In order to keep SOME kind of organization, there are indeed stats to think about:
- Ranged Attack (RATK): The attack you can do with your ranged weapon
- Melee Attack (MATK): The attack you can do with your melee weapon
- Defense (DEF): Your ability to block incoming attacks.
- Constitution (CON): This determines your base HP. 1 point for every 500 HP. Armor Pieces add to HP, not Defense. (Believe it or not, this is to keep things simple)
You get 12 points to spread throughout your stats, no less than 1, no more than 5.
Dealing Damage
Normally, the only damage you deal with any one weapon is 10x the corresponding weapon type's stat. When you use an Art, however, X*weapon base damage where "X" is the number of points in corresponding Stat.
For Example//
Person A shoots a Raygun twice. Person A's ranged attack stat is 3. The ray gun does 30 Dmg pet hit. Person B then retaliates by using a melee art. His weapon's base damage is 200, and his Melee attack stat is 3. 3*200=600, the art is doing 600 damage, assuming no art secondary cooldown/effects were triggered, and no buffs are active.
Defending damage
For every other point invested into DEF, It negates the opponent's Ranged or Melee attack multiplier by 1. (1pt, 1 off of multiplier. 3pts, 2. 5pts, 3.) MULTIPLIERS CANNOT BE LOWER THAN 1.
For Example//
Person A shoots a Raygun. Person A's ranged attack stat is 3. The ray gun does 30 Dmg pet hit. Person B 's defense is 3. This reduces Person A's ranged attack to 1, and the raygun now does 10 dmg. Person B then retaliates by using a melee art. His weapon's base damage is 200, and his Melee attack stat is 3. 3*200=600, the art is doing 600 damage, assuming no art secondary cooldown/effects were triggered, and no buffs are active. Person A's defense is 2. this reduces Person B's melee attack to 2, and the art is now doing 400 damage.
Arts
Arts are basically the special moves that can be done with any given weapon. Each weapon has their own set of arts. As your class ranks up, you will be able to choose any art that corresponds to the weapon you are holding.
These arts have an unlimited number of uses and are more powerful, But do require a certain number of posts as cooldown so as not to get spammed. Many arts have secondary effect that activate under certain conditions, such as right after another melee art or when used as a back attack. Arts also have secondary cooldowns that increase their effectiveness when holding onto the art for long enough.
Whenever you use an art you MUST put it in an OCC spoiler after your RP post.
Last edited by Leena Lilac on Sat Dec 19, 2015 9:34 pm; edited 3 times in total